Progress on several fronts


Just a very quick update (I don't have a lot of time right now, which also means that I don't have too much time to think about language mistakes in this post):

I have worked on several different things and while none of them is in a state where I would say they are done, I am happy with most of them.

(Note: Just ignore the debug UIs in the screenshots; also: the images sometimes look quite pixelated; I have to redo something internal to change that, but that won't be difficult)

Menu

I have worked a bit on the menu. Unlike when using a menu, I have to place everything in code, which is quite annoying. Additionally, I don't have the possibility for things like rounded corners and my shader support is also not too nice.
All the button outlines you can see here are actually just two rectangles (a coloured and a black one) rendered on top of each other. A more complex system will be introduced for my next project, but I will not change significant parts of my code until this project is done. This means, that I have to live with a UI that will look very much like this.
(Note, however, that text will look normal in the final version; I am currently using a 12pt (I think) bitmap font that I just scale up enormously; changing that won't be difficult, I just have to come around doing it.)

(The title is actually part of the background texture; the part in the middle
will show the map of a selected scenario on the left and a little description on the right)

Paths and rivers

Instead of using specific sprites for the streets or rivers, I have switched to using the regular background sprite and draw the paths and rivers as splines (B-splines to be exact). This makes them look a lot less artificial. In the image below you can see early tests of this new system. In the future, the paths will obviously reach the outer borders of the map. Also, it is important to note, that what one can see at the moment are just the meshes of the paths; they will of course use textures and will blend in with the other art. (The other art will of course also change)


Cards

I have added the cards to the game. I have decided to draw the units here basically like I draw the units in the game, which I think is good enough looking for me.
I don't know if the green colour will stay or if I will change that or even turn it to a drawing or something.
Something that is still missing is the ability to mouse-over the deck and see all the played and unplayed cards. Also, I want to show the size of the deck and the discard pile somwhere.


Multiplayer

I have tested playing the game in multiplayer mode and it worked when running two games on my machine. A more thorough test has yet to happen though. Also, the connection there has been quite hardcoded (I even had to compile the game twice; once for the server and once for the client, because I didn't add an option to actually choose that).
The first test on two machines will happen very soonish and is only held up by me making the menu from above completely functional.


That's it for now, until next time,

Tobi (Mega Wolf)

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